Paladin
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Requirement: Level 120
PVE
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec |
Monster Magnet | Master Level: 30 | |
Type: Active | ||
Description: Pulls a monster from afar up close. |
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Level 1: MP -10, Range 100%, Success rate 42% | ||
Level 2: MP -10, Range 100%, Success rate 44% | ||
Level 3: MP -10, Range 100%, Success rate 46% | ||
Level 4: MP -10, Range 100%, Success rate 48% | ||
Level 5: MP -10, Range 100%, Success rate 50% | ||
Level 6: MP -13, Range 100%, Success rate 52% | ||
Level 7: MP -13, Range 100%, Success rate 54% | ||
Level 8: MP -13, Range 100%, Success rate 56% | ||
Level 9: MP -13, Range 100%, Success rate 58% | ||
Level 10: MP -13, Range 100%, Success rate 60% | ||
Level 11: MP -18, Range 150%, Success rate 62% | ||
Level 12: MP -18, Range 150%, Success rate 64% | ||
Level 13: MP -18, Range 150%, Success rate 66% | ||
Level 14: MP -18, Range 150%, Success rate 68% | ||
Level 15: MP -18, Range 150%, Success rate 70% | ||
Level 16: MP -21, Range 150%, Success rate 72% | ||
Level 17: MP -21, Range 150%, Success rate 74% | ||
Level 18: MP -21, Range 150%, Success rate 76% | ||
Level 19: MP -21, Range 150%, Success rate 78% | ||
Level 20: MP -21, Range 150%, Success rate 80% | ||
Level 21: MP -26, Range 200%, Success rate 82% | ||
Level 22: MP -26, Range 200%, Success rate 84% | ||
Level 23: MP -26, Range 200%, Success rate 86% | ||
Level 24: MP -26, Range 200%, Success rate 88% | ||
Level 25: MP -26, Range 200%, Success rate 90% | ||
Level 26: MP -25, Range 200%, Success rate 91% | ||
Level 27: MP -24, Range 200%, Success rate 92% | ||
Level 28: MP -23, Range 200%, Success rate 93% | ||
Level 29: MP -22, Range 200%, Success rate 94% | ||
Level 30: MP -21, Range 200%, Success rate 95% |
Power Stance | Master Level: 30 | |
Type: Active | ||
Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. |
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Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%. | ||
Level 2: MP -30; For 20secs, prevent from getting Knock-backed with success rate 44%. | ||
Level 3: MP -30; For 30secs, prevent from getting Knock-backed with success rate 46%. | ||
Level 4: MP -30; For 40secs, prevent from getting Knock-backed with success rate 48%. | ||
Level 5: MP -30; For 50secs, prevent from getting Knock-backed with success rate 50%. | ||
Level 6: MP -36; For 60secs, prevent from getting Knock-backed with success rate 52%. | ||
Level 7: MP -36; For 70secs, prevent from getting Knock-backed with success rate 54%. | ||
Level 8: MP -36; For 80secs, prevent from getting Knock-backed with success rate 56%. | ||
Level 9: MP -36; For 90secs, prevent from getting Knock-backed with success rate 58%. | ||
Level 10: MP -36; For 100secs, prevent from getting Knock-backed with success rate 60%. | ||
Level 11: MP -42; For 110secs, prevent from getting Knock-backed with success rate 62%. | ||
Level 12: MP -42; For 120secs, prevent from getting Knock-backed with success rate 64%. | ||
Level 13: MP -42; For 130secs, prevent from getting Knock-backed with success rate 66%. | ||
Level 14: MP -42; For 140secs, prevent from getting Knock-backed with success rate 68%. | ||
Level 15: MP -42; For 150secs, prevent from getting Knock-backed with success rate 70%. | ||
Level 16: MP -48; For 160secs, prevent from getting Knock-backed with success rate 72%. | ||
Level 17: MP -48; For 170secs, prevent from getting Knock-backed with success rate 74%. | ||
Level 18: MP -48; For 180secs, prevent from getting Knock-backed with success rate 76%. | ||
Level 19: MP -48; For 190secs, prevent from getting Knock-backed with success rate 78%. | ||
Level 20: MP -48; For 200secs, prevent from getting Knock-backed with success rate 80%. | ||
Level 21: MP -54; For 210secs, prevent from getting Knock-backed with success rate 81%. | ||
Level 22: MP -54; For 220secs, prevent from getting Knock-backed with success rate 82%. | ||
Level 23: MP -54; For 230secs, prevent from getting Knock-backed with success rate 83%. | ||
Level 24: MP -54; For 240secs, prevent from getting Knock-backed with success rate 84%. | ||
Level 25: MP -54; For 250secs, prevent from getting Knock-backed with success rate 85%. | ||
Level 26: MP -53; For 260secs, prevent from getting Knock-backed with success rate 86%. | ||
Level 27: MP -52; For 270secs, prevent from getting Knock-backed with success rate 87%. | ||
Level 28: MP -51; For 280secs, prevent from getting Knock-backed with success rate 88%. | ||
Level 29: MP -50; For 290secs, prevent from getting Knock-backed with success rate 89%. | ||
Level 30: MP -50; For 300secs, prevent from getting Knock-backed with success rate 90%. |
Holy Charge: Sword | Master Level: 20 | |
Type: Active | ||
Description: Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. |
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Level 1: MP - 20 , Damage increases by 112% for 15secs | ||
Level 2: MP - 20 , Damage increases by 114% for 30secs | ||
Level 3: MP - 20 , Damage increases by 116% for 45secs | ||
Level 4: MP - 20 , Damage increases by 118% for 60secs | ||
Level 5: MP - 20 , Damage increases by 120% for 75secs | ||
Level 6: MP - 20 , Damage increases by 122% for 90secs | ||
Level 7: MP - 20 , Damage increases by 124% for 105secs | ||
Level 8: MP - 20 , Damage increases by 126% for 120secs | ||
Level 9: MP - 20 , Damage increases by 128% for 135secs | ||
Level 10: MP - 20 , Damage increases by 130% for 150secs | ||
Level 11: MP - 30 , Damage increases by 132% for 165secs | ||
Level 12: MP - 30 , Damage increases by 134% for 180secs | ||
Level 13: MP - 30 , Damage increases by 136% for 195secs | ||
Level 14: MP - 30 , Damage increases by 138% for 210secs | ||
Level 15: MP - 30 , Damage increases by 140% for 225secs | ||
Level 16: MP - 30 , Damage increases by 142% for 240secs | ||
Level 17: MP - 30 , Damage increases by 144% for 255secs | ||
Level 18: MP - 30 , Damage increases by 146% for 270secs | ||
Level 19: MP - 30 , Damage increases by 148% for 285secs | ||
Level 20: MP - 30 , Damage increases by 150% for 300secs |
Divine Charge: Mace | Master Level: 20 | |
Type: Active | ||
Description: Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. |
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Level 1: MP - 20 , Damage increases by 112% for 15secs | ||
Level 2: MP - 20 , Damage increases by 114% for 30secs | ||
Level 3: MP - 20 , Damage increases by 116% for 45secs | ||
Level 4: MP - 20 , Damage increases by 118% for 60secs | ||
Level 5: MP - 20 , Damage increases by 120% for 75secs | ||
Level 6: MP - 20 , Damage increases by 122% for 90secs | ||
Level 7: MP - 20 , Damage increases by 124% for 105secs | ||
Level 8: MP - 20 , Damage increases by 126% for 120secs | ||
Level 9: MP - 20 , Damage increases by 128% for 135secs | ||
Level 10: MP - 20 , Damage increases by 130% for 150secs | ||
Level 11: MP - 30 , Damage increases by 132% for 165secs | ||
Level 12: MP - 30 , Damage increases by 134% for 180secs | ||
Level 13: MP - 30 , Damage increases by 136% for 195secs | ||
Level 14: MP - 30 , Damage increases by 138% for 210secs | ||
Level 15: MP - 30 , Damage increases by 140% for 225secs | ||
Level 16: MP - 30 , Damage increases by 142% for 240secs | ||
Level 17: MP - 30 , Damage increases by 144% for 255secs | ||
Level 18: MP - 30 , Damage increases by 146% for 270secs | ||
Level 19: MP - 30 , Damage increases by 148% for 285secs | ||
Level 20: MP - 30 , Damage increases by 150% for 300secs |
Achilles | Master Level: 30 | |
Type: Passive | ||
Description: Permanently increases the weapon defense of one's armor. |
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Level 1: Damage taken from enemy -0.5%. | ||
Level 2: Damage taken from enemy -1%. | ||
Level 3: Damage taken from enemy -1.5%. | ||
Level 4: Damage taken from enemy -2%. | ||
Level 5: Damage taken from enemy -2.5%. | ||
Level 6: Damage taken from enemy -3%. | ||
Level 7: Damage taken from enemy -3.5%. | ||
Level 8: Damage taken from enemy -4%. | ||
Level 9: Damage taken from enemy -4.5%. | ||
Level 10: Damage taken from enemy -5%. | ||
Level 11: Damage taken from enemy -5.5%. | ||
Level 12: Damage taken from enemy -6%. | ||
Level 13: Damage taken from enemy -6.5%. | ||
Level 14: Damage taken from enemy -7%. | ||
Level 15: Damage taken from enemy -7.5%. | ||
Level 16: Damage taken from enemy -8%. | ||
Level 17: Damage taken from enemy -8.5%. | ||
Level 18: Damage taken from enemy -9%. | ||
Level 19: Damage taken from enemy -9.5%. | ||
Level 20: Damage taken from enemy -10%. | ||
Level 21: Damage taken from enemy -10.5%. | ||
Level 22: Damage taken from enemy -11%. | ||
Level 23: Damage taken from enemy -11.5%. | ||
Level 24: Damage taken from enemy -12%. | ||
Level 25: Damage taken from enemy -12.5%. | ||
Level 26: Damage taken from enemy -13%. | ||
Level 27: Damage taken from enemy -13.5%. | ||
Level 28: Damage taken from enemy -14%. | ||
Level 29: Damage taken from enemy -14.5%. | ||
Level 30: Damage taken from enemy -15%. |
Guardian | Master Level: 30 | |
Type: Passive | ||
Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. |
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Level 1: Block against enemies attack with success rate 0.5% | ||
Level 2: Block against enemies attack with success rate 1% | ||
Level 3: Block against enemies attack with success rate 1.5% | ||
Level 4: Block against enemies attack with success rate 2% | ||
Level 5: Block against enemies attack with success rate 2.5% | ||
Level 6: Block against enemies attack with success rate 3% | ||
Level 7: Block against enemies attack with success rate 3.5% | ||
Level 8: Block against enemies attack with success rate 4% | ||
Level 9: Block against enemies attack with success rate 4.5% | ||
Level 10: Block against enemies attack with success rate 5% | ||
Level 11: Block against enemies attack with success rate 5.5% | ||
Level 12: Block against enemies attack with success rate 6% | ||
Level 13: Block against enemies attack with success rate 6.5% | ||
Level 14: Block against enemies attack with success rate 7% | ||
Level 15: Block against enemies attack with success rate 7.5% | ||
Level 16: Block against enemies attack with success rate 8% | ||
Level 17: Block against enemies attack with success rate 8.5% | ||
Level 18: Block against enemies attack with success rate 9% | ||
Level 19: Block against enemies attack with success rate 9.5% | ||
Level 20: Block against enemies attack with success rate 10% | ||
Level 21: Block against enemies attack with success rate 10.5% | ||
Level 22: Block against enemies attack with success rate 11% | ||
Level 23: Block against enemies attack with success rate 11.5% | ||
Level 24: Block against enemies attack with success rate 12% | ||
Level 25: Block against enemies attack with success rate 12.5% | ||
Level 26: Block against enemies attack with success rate 13% | ||
Level 27: Block against enemies attack with success rate 13.5% | ||
Level 28: Block against enemies attack with success rate 14% | ||
Level 29: Block against enemies attack with success rate 14.5% | ||
Level 30: Block against enemies attack with success rate 15% |
Rush | Master Level: 30 | |
Type: Active | ||
Description: Makes a mad dash forward, pushing off up to 15 monsters. |
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Level 1: MP - 22 , Damage 82%, Range 180% | ||
Level 2: MP - 24 , Damage 84%, Range 180% | ||
Level 3: MP - 26 , Damage 86%, Range 180% | ||
Level 4: MP - 28 , Damage 88%, Range 190% | ||
Level 5: MP - 30 , Damage 90%, Range 190% | ||
Level 6: MP - 32 , Damage 92%, Range 190% | ||
Level 7: MP - 34 , Damage 94%, Range 200% | ||
Level 8: MP - 36 , Damage 96%, Range 200% | ||
Level 9: MP - 38 , Damage 98%, Range 200% | ||
Level 10: MP - 40 , Damage 100%, Range 210% | ||
Level 11: MP - 42 , Damage 102%, Range 210% | ||
Level 12: MP - 44 , Damage 104%, Range 210% | ||
Level 13: MP - 46 , Damage 106%, Range 220% | ||
Level 14: MP - 48 , Damage 108%, Range 220% | ||
Level 15: MP - 50 , Damage 110%, Range 220% | ||
Level 16: MP - 52 , Damage 112%, Range 230% | ||
Level 17: MP - 54 , Damage 114%, Range 230% | ||
Level 18: MP - 56 , Damage 116%, Range 230% | ||
Level 19: MP - 58 , Damage 118%, Range 240% | ||
Level 20: MP - 60 , Damage 120%, Range 240% | ||
Level 21: MP - 59 , Damage 122%, Range 240% | ||
Level 22: MP - 58 , Damage 124%, Range 250% | ||
Level 23: MP - 57 , Damage 126%, Range 250% | ||
Level 24: MP - 56 , Damage 128%, Range 250% | ||
Level 25: MP - 55 , Damage 130%, Range 260% | ||
Level 26: MP - 54 , Damage 132%, Range 260% | ||
Level 27: MP - 53 , Damage 134%, Range 260% | ||
Level 28: MP - 52 , Damage 136%, Range 270% | ||
Level 29: MP - 51 , Damage 138%, Range 270% | ||
Level 30: MP - 50 , Damage 140%, Range 270% |
Blast | Master Level: 30 | |
Type: Active | ||
Description: Strikes a single, tremendous blow to a single monster. |
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Level 1: MP - 17 , Damage 200% | ||
Level 2: MP - 17 , Damage 220% | ||
Level 3: MP - 17 , Damage 240% | ||
Level 4: MP - 17 , Damage 260% | ||
Level 5: MP - 17 , Damage 280% | ||
Level 6: MP - 20 , Damage 300% | ||
Level 7: MP - 20 , Damage 320% | ||
Level 8: MP - 20 , Damage 340% | ||
Level 9: MP - 20 , Damage 360% | ||
Level 10: MP - 20 , Damage 380% | ||
Level 11: MP - 23 , Damage 390% | ||
Level 12: MP - 23 , Damage 400% | ||
Level 13: MP - 23 , Damage 410% | ||
Level 14: MP - 23 , Damage 420% | ||
Level 15: MP - 23 , Damage 430% | ||
Level 16: MP - 26 , Damage 440% | ||
Level 17: MP - 26 , Damage 450% | ||
Level 18: MP - 26 , Damage 460% | ||
Level 19: MP - 26 , Damage 470% | ||
Level 20: MP - 26 , Damage 480% | ||
Level 21: MP - 29 , Damage 490% | ||
Level 22: MP - 29 , Damage 500% | ||
Level 23: MP - 29 , Damage 510% | ||
Level 24: MP - 29 , Damage 520% | ||
Level 25: MP - 29 , Damage 530% | ||
Level 26: MP - 28 , Damage 540% | ||
Level 27: MP - 27 , Damage 550% | ||
Level 28: MP - 26 , Damage 560% | ||
Level 29: MP - 25 , Damage 570% | ||
Level 30: MP - 24 , Damage 580% |
Advanced Charge | Master Level: 10 | |
Type: Passive | ||
Description: Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. |
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Level 1: Damage 260%, Charge remains intact on a success rate 10%. | ||
Level 2: Damage 270%, Charge remains intact on a success rate 20%. | ||
Level 3: Damage 280%, Charge remains intact on a success rate 30%. | ||
Level 4: Damage 290%, Charge remains intact on a success rate 40%. | ||
Level 5: Damage 300%, Charge remains intact on a success rate 50%. | ||
Level 6: Damage 310%, Charge remains intact on a success rate 60%. | ||
Level 7: Damage 320%, Charge remains intact on a success rate 70%. | ||
Level 8: Damage 330%, Charge remains intact on a success rate 80%. | ||
Level 9: Damage 340%, Charge remains intact on a success rate 90%. | ||
Level 10: Damage 350%, Charge remains intact on a success rate 100%. |
Heaven's Hammer | Master Level: 30 | |
Type: Active | ||
Description: Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. |
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Level 1: MP - 31 , Damage 420%, time required between skills 310secs | ||
Level 2: MP - 32 , Damage 440%, time required between skills 300secs | ||
Level 3: MP - 33 , Damage 460%, time required between skills 290secs | ||
Level 4: MP - 34 , Damage 480%, time required between skills 280secs | ||
Level 5: MP - 35 , Damage 500%, time required between skills 270secs | ||
Level 6: MP - 36 , Damage 520%, time required between skills 260secs | ||
Level 7: MP - 37 , Damage 540%, time required between skills 250secs | ||
Level 8: MP - 38 , Damage 560%, time required between skills 240secs | ||
Level 9: MP - 39 , Damage 580%, time required between skills 230secs | ||
Level 10: MP - 40 , Damage 600%, time required between skills 220secs | ||
Level 11: MP - 41 , Damage 620%, time required between skills 210secs | ||
Level 12: MP - 42 , Damage 640%, time required between skills 200secs | ||
Level 13: MP - 43 , Damage 660%, time required between skills 190secs | ||
Level 14: MP - 44 , Damage 680%, time required between skills 180secs | ||
Level 15: MP - 45 , Damage 700%, time required between skills 170secs | ||
Level 16: MP - 46 , Damage 720%, time required between skills 160secs | ||
Level 17: MP - 47 , Damage 740%, time required between skills 150secs | ||
Level 18: MP - 48 , Damage 760%, time required between skills 140secs | ||
Level 19: MP - 49 , Damage 780%, time required between skills 130secs | ||
Level 20: MP - 50 , Damage 800%, time required between skills 120secs | ||
Level 21: MP - 51 , Damage 810%, time required between skills 110secs | ||
Level 22: MP - 52 , Damage 820%, time required between skills 100secs | ||
Level 23: MP - 53 , Damage 830%, time required between skills 90secs | ||
Level 24: MP - 54 , Damage 840%, time required between skills 80secs | ||
Level 25: MP - 55 , Damage 850%, time required between skills 70secs | ||
Level 26: MP - 56 , Damage 860%, time required between skills 60secs | ||
Level 27: MP - 57 , Damage 870%, time required between skills 50secs | ||
Level 28: MP - 58 , Damage 880%, time required between skills 40secs | ||
Level 29: MP - 59 , Damage 890%, time required between skills 30secs | ||
Level 30: MP - 60 , Damage 900%, time required between skills 20secs |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |