Aran (3rd Job)
PVE
Full Swing | Master Level: 20 | |
Type: Passive | Pre-requisite: Triple Swing Lv. 20 | |
Description: Increases the damage of Double Swing and Triple Swing. |
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Level 1: Double Swing: MP -6; 72% Damage on 2nd attack; Triple Swing: MP -14; 184% Damage. | ||
Level 2: Double Swing: MP -6; 74% Damage on 2nd attack; Triple Swing: MP -14; 188% Damage. | ||
Level 3: Double Swing: MP -6; 76% Damage on 2nd attack; Triple Swing: MP -14; 192% Damage. | ||
Level 4: Double Swing: MP -6; 78% Damage on 2nd attack; Triple Swing: MP -14; 196% Damage. | ||
Level 5: Double Swing: MP -6; 80% Damage on 2nd attack; Triple Swing: MP -16; 200% Damage. | ||
Level 6: Double Swing: MP -8; 82% Damage on 2nd attack; Triple Swing: MP -16; 204% Damage. | ||
Level 7: Double Swing: MP -8; 84% Damage on 2nd attack; Triple Swing: MP -16; 208% Damage. | ||
Level 8: Double Swing: MP -8; 86% Damage on 2nd attack; Triple Swing: MP -16; 212% Damage. | ||
Level 9: Double Swing: MP -8; 88% Damage on 2nd attack; Triple Swing: MP -18; 216% Damage. | ||
Level 10: Double Swing: MP -8; 90% Damage on 2nd attack; Triple Swing: MP -18; 220% Damage. | ||
Level 11: Double Swing: MP -10; 92% Damage on 2nd attack; Triple Swing: MP -18; 224% Damage. | ||
Level 12: Double Swing: MP -10; 94% Damage on 2nd attack; Triple Swing: MP -18; 228% Damage. | ||
Level 13: Double Swing: MP -10; 96% Damage on 2nd attack; Triple Swing: MP -20; 232% Damage. | ||
Level 14: Double Swing: MP -10; 98% Damage on 2nd attack; Triple Swing: MP -20; 236% Damage. | ||
Level 15: Double Swing: MP -10; 100% Damage on 2nd attack; Triple Swing: MP -20; 240% Damage. | ||
Level 16: Double Swing: MP -12; 102% Damage on 2nd attack; Triple Swing: MP -20; 244% Damage. | ||
Level 17: Double Swing: MP -12; 104% Damage on 2nd attack; Triple Swing: MP -20; 248% Damage. | ||
Level 18: Double Swing: MP -12; 106% Damage on 2nd attack; Triple Swing: MP -20; 252% Damage. | ||
Level 19: Double Swing: MP -12; 108% Damage on 2nd attack; Triple Swing: MP -20; 256% Damage. | ||
Level 20: Double Swing: MP -12; 110% Damage on 2nd attack; Triple Swing: MP -20; 260% Damage. | ||
Remarks:
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Combo Critical | Master Level: 20 | |
Type: Passive | Pre-requisite: Combo Ability Lv. 10 | |
Description: Every time the combo count reaches 10, that's when the critical rate and the damage increases. |
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Level 1: Critical Damage 1%, success rate 1%, max 1 additional combo | ||
Level 2: Critical Damage 1%, success rate 1%, max 1 additional combo | ||
Level 3: Critical Damage 2%, success rate 1%, max 2 additional combos | ||
Level 4: Critical Damage 2%, success rate 1%, max 2 additional combos | ||
Level 5: Critical Damage 3%, success rate 2%, max 3 additional combos | ||
Level 6: Critical Damage 3%, success rate 2%, max 3 additional combos | ||
Level 7: Critical Damage 4%, success rate 2%, max 4 additional combos | ||
Level 8: Critical Damage 4%, success rate 2%, max 4 additional combos | ||
Level 9: Critical Damage 5%, success rate 3%, max 5 additional combos | ||
Level 10: Critical Damage 5%, success rate 3%, max 5 additional combos | ||
Level 11: Critical Damage 6%, success rate 3%, max 6 additional combos | ||
Level 12: Critical Damage 6%, success rate 3%, max 6 additional combos | ||
Level 13: Critical Damage 7%, success rate 4%, max 7 additional combos | ||
Level 14: Critical Damage 7%, success rate 4%, max 7 additional combos | ||
Level 15: Critical Damage 8%, success rate 4%, max 8 additional combos | ||
Level 16: Critical Damage 8%, success rate 4%, max 8 additional combos | ||
Level 17: Critical Damage 9%, success rate 5%, max 9 additional combos | ||
Level 18: Critical Damage 9%, success rate 5%, max 9 additional combos | ||
Level 19: Critical Damage 10%, success rate 5%, max 10 additional combos | ||
Level 20: Critical Damage 10%, success rate 6%, max 10 additional combos |
Final Toss | Master Level: 30 | |
Type: Passive | Pre-requisite: Triple Swing Lv. 20 | |
Description: Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing. [Command : Arrow Key : Up + attack key] |
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Level 1: MP -10, Damage 52%, if monster gets hit in the air, damage +42% | ||
Level 2: MP -10, Damage 54%, if monster gets hit in the air, damage +44% | ||
Level 3: MP -10, Damage 56%, if monster gets hit in the air, damage +46% | ||
Level 4: MP -10, Damage 58%, if monster gets hit in the air, damage +48% | ||
Level 5: MP -10, Damage 60%, if monster gets hit in the air, damage +50% | ||
Level 6: MP -10, Damage 62%, if monster gets hit in the air, damage +52% | ||
Level 7: MP -10, Damage 64%, if monster gets hit in the air, damage +54% | ||
Level 8: MP -10, Damage 66%, if monster gets hit in the air, damage +56% | ||
Level 9: MP -10, Damage 68%, if monster gets hit in the air, damage +58% | ||
Level 10: MP -10, Damage 70%, if monster gets hit in the air, damage +60% | ||
Level 11: MP -15, Damage 72%, if monster gets hit in the air, damage +62% | ||
Level 12: MP -15, Damage 74%, if monster gets hit in the air, damage +64% | ||
Level 13: MP -15, Damage 76%, if monster gets hit in the air, damage +66% | ||
Level 14: MP -15, Damage 78%, if monster gets hit in the air, damage +68% | ||
Level 15: MP -15, Damage 80%, if monster gets hit in the air, damage +70% | ||
Level 16: MP -15, Damage 82%, if monster gets hit in the air, damage +72% | ||
Level 17: MP -15, Damage 84%, if monster gets hit in the air, damage +74% | ||
Level 18: MP -15, Damage 86%, if monster gets hit in the air, damage +76% | ||
Level 19: MP -15, Damage 88%, if monster gets hit in the air, damage +78% | ||
Level 20: MP -20, Damage 90%, if monster gets hit in the air, damage +80% | ||
Level 21: MP -20, Damage 92%, if monster gets hit in the air, damage +82% | ||
Level 22: MP -20, Damage 94%, if monster gets hit in the air, damage +84% | ||
Level 23: MP -20, Damage 96%, if monster gets hit in the air, damage +86% | ||
Level 24: MP -20, Damage 98%, if monster gets hit in the air, damage +88% | ||
Level 25: MP -20, Damage 100%, if monster gets hit in the air, damage +90% | ||
Level 26: MP -20, Damage 102%, if monster gets hit in the air, damage +92% | ||
Level 27: MP -20, Damage 104%, if monster gets hit in the air, damage +94% | ||
Level 28: MP -20, Damage 106%, if monster gets hit in the air, damage +96% | ||
Level 29: MP -20, Damage 108%, if monster gets hit in the air, damage +98% | ||
Level 30: MP -20, Damage 110%, if monster gets hit in the air, damage +100% | ||
Remarks:
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Combo Fenrir | Master Level: 30 | |
Type: Active | Pre-requisite: Combo Smash Lv. 10 | |
Description: Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100. [Command : Arrow Key : Down + Right + attack key] |
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Level 1: Damage 510%, attacks up to 4 monsters at once | ||
Level 2: Damage 520%, attacks up to 4 monsters at once | ||
Level 3: Damage 530%, attacks up to 4 monsters at once | ||
Level 4: Damage 540%, attacks up to 4 monsters at once | ||
Level 5: Damage 550%, attacks up to 4 monsters at once | ||
Level 6: Damage 560%, attacks up to 5 monsters at once | ||
Level 7: Damage 570%, attacks up to 5 monsters at once | ||
Level 8: Damage 580%, attacks up to 5 monsters at once | ||
Level 9: Damage 590%, attacks up to 5 monsters at once | ||
Level 10: Damage 600%, attacks up to 5 monsters at once | ||
Level 11: Damage 610%, attacks up to 6 monsters at once | ||
Level 12: Damage 620%, attacks up to 6 monsters at once | ||
Level 13: Damage 630%, attacks up to 6 monsters at once | ||
Level 14: Damage 640%, attacks up to 6 monsters at once | ||
Level 15: Damage 650%, attacks up to 6 monsters at once | ||
Level 16: Damage 660%, attacks up to 7 monsters at once | ||
Level 17: Damage 670%, attacks up to 7 monsters at once | ||
Level 18: Damage 680%, attacks up to 7 monsters at once | ||
Level 19: Damage 690%, attacks up to 7 monsters at once | ||
Level 20: Damage 700%, attacks up to 7 monsters at once | ||
Level 21: Damage 710%, attacks up to 8 monsters at once | ||
Level 22: Damage 720%, attacks up to 8 monsters at once | ||
Level 23: Damage 730%, attacks up to 8 monsters at once | ||
Level 24: Damage 740%, attacks up to 8 monsters at once | ||
Level 25: Damage 750%, attacks up to 8 monsters at once | ||
Level 26: Damage 760%, attacks up to 9 monsters at once | ||
Level 27: Damage 770%, attacks up to 9 monsters at once | ||
Level 28: Damage 780%, attacks up to 9 monsters at once | ||
Level 29: Damage 790%, attacks up to 9 monsters at once | ||
Level 30: Damage 800%, attacks up to 10 monsters at once | ||
Remarks:
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Snow Charge | Master Level: 20 | |
Type: Active | ||
Description: Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked. |
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Level 1: MP -25; 100% Damage; 10 seconds; monster's speed -21 for 5 seconds | ||
Level 2: MP -25; 101% Damage; 20 seconds; monster's speed -22 for 5 seconds | ||
Level 3: MP -25; 101% Damage; 30 seconds; monster's speed -23 for 5 seconds | ||
Level 4: MP -25; 102% Damage; 40 seconds; monster's speed -24 for 5 seconds | ||
Level 5: MP -25; 102% Damage; 50 seconds; monster's speed -25 for 5 seconds | ||
Level 6: MP -29; 103% Damage; 60 seconds; monster's speed -26 for 10 seconds | ||
Level 7: MP -29; 103% Damage; 70 seconds; monster's speed -27 for 10 seconds | ||
Level 8: MP -29; 104% Damage; 80 seconds; monster's speed -28 for 10 seconds | ||
Level 9: MP -29; 104% Damage; 90 seconds; monster's speed -29 for 10 seconds | ||
Level 10: MP -29; 105% Damage; 100 seconds; monster's speed -30 for 10 seconds | ||
Level 11: MP -32; 105% Damage; 110 seconds; monster's speed -31 for 15 seconds | ||
Level 12: MP -32; 106% Damage; 120 seconds; monster's speed -32 for 15 seconds | ||
Level 13: MP -32; 106% Damage; 130 seconds; monster's speed -33 for 15 seconds | ||
Level 14: MP -32; 107% Damage; 140 seconds; monster's speed -34 for 15 seconds | ||
Level 15: MP -32; 107% Damage; 150 seconds; monster's speed -35 for 15 seconds | ||
Level 16: MP -35; 108% Damage; 160 seconds; monster's speed -36 for 20 seconds | ||
Level 17: MP -35; 108% Damage; 170 seconds; monster's speed -37 for 20 seconds | ||
Level 18: MP -35; 109% Damage; 180 seconds; monster's speed -38 for 20 seconds | ||
Level 19: MP -35; 109% Damage; 190 seconds; monster's speed -39 for 20 seconds | ||
Level 20: MP -35; 110% Damage; 200 seconds; monster's speed -40 for 20 seconds |
Smart Knockback | Master Level: 20 | |
Type: Supportive | ||
Description: Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy. |
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Level 1: MP -60; Available for 15 sec, applies only 90% of Monster Knock-Back Damage. | ||
Level 2: MP -58; Available for 20 sec, applies only 90% of Monster Knock-Back damage. | ||
Level 3: MP -56; Available for 25 sec, applies only 90% of Monster Knock-Back damage. | ||
Level 4: MP -54; Available for 30 sec, applies only 90% of Monster Knock-Back damage. | ||
Level 5: MP -52; Available for 35 sec, applies only 85% of Monster Knock-Back damage. | ||
Level 6: MP -50; Available for 40 sec, applies only 80% of Monster Knock-Back damage. | ||
Level 7: MP -48; Available for 45 sec, applies only 75% of Monster Knock-Back damage. | ||
Level 8: MP -46; Available for 50 sec, applies only 70% of Monster Knock-Back damage. | ||
Level 9: MP -44; Available for 55 sec, applies only 65% of Monster Knock-Back damage. | ||
Level 10: MP -42; Available for 60 sec, applies only 60% of Monster Knock-Back damage. | ||
Level 11: MP -40; Available for 65 sec, applies only 55% of Monster Knock-Back damage. | ||
Level 12: MP -38; Available for 70 sec, applies only 50% of Monster Knock-Back damage. | ||
Level 13: MP -37; Available for 75 sec, applies only 45% of Monster Knock-Back damage. | ||
Level 14: MP -36; Available for 80 sec, applies only 40% of Monster Knock-Back damage. | ||
Level 15: MP -35; Available for 85 sec, applies only 35% of Monster Knock-Back damage. | ||
Level 16: MP -34; Available for 90 sec, applies only 30% of Monster Knock-Back damage. | ||
Level 17: MP -33; Available for 95 sec, applies only 25% of Monster Knock-Back damage. | ||
Level 18: MP -32; Available for 100 sec, applies only 20% of Monster Knock-Back damage. | ||
Level 19: MP -31; Available for 110 sec, applies only 15% of Monster Knock-Back damage. | ||
Level 20: MP -30; Available for 120 sec, applies only 10% of Monster Knock-Back damage. |
Rolling Spin | Master Level: 20 | |
Type: Active | ||
Description: Push monsters away to the left and right side with a powerful wind. |
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Level 1: MP -16; 44% Damage; 38% Probability; Attacks 4 monsters; 1 second stun | ||
Level 2: MP -16; 48% Damage; 41% Probability; Attacks 4 monsters; 1 second stun | ||
Level 3: MP -16; 52% Damage; 44% Probability; Attacks 4 monsters; 1 second stun | ||
Level 4: MP -16; 56% Damage; 47% Probability; Attacks 4 monsters; 1 second stun | ||
Level 5: MP -18; 60% Damage; 50% Probability; Attacks 6 monsters; 1 second stun | ||
Level 6: MP -18; 64% Damage; 53% Probability; Attacks 6 monsters; 1 second stun | ||
Level 7: MP -18; 68% Damage; 56% Probability; Attacks 6 monsters; 1 second stun | ||
Level 8: MP -18; 72% Damage; 59% Probability; Attacks 6 monsters; 1 second stun | ||
Level 9: MP -20; 76% Damage; 62% Probability; Attacks 8 monsters; 1 second stun | ||
Level 10: MP -20; 80% Damage; 65% Probability; Attacks 8 monsters; 1 second stun | ||
Level 11: MP -20; 84% Damage; 68% Probability; Attacks 8 monsters; 1 second stun | ||
Level 12: MP -20; 88% Damage; 71% Probability; Attacks 8 monsters; 1 second stun | ||
Level 13: MP -22; 92% Damage; 74% Probability; Attacks 10 monsters; 1 second stun | ||
Level 14: MP -22; 96% Damage; 77% Probability; Attacks 10 monsters; 1 second stun | ||
Level 15: MP -22; 100% Damage; 80% Probability; Attacks 10 monsters; 1 second stun | ||
Level 16: MP -22; 104% Damage; 83% Probability; Attacks 10 monsters; 1 second stun | ||
Level 17: MP -24; 108% Damage; 86% Probability; Attacks 12 monsters; 1 second stun | ||
Level 18: MP -24; 112% Damage; 89% Probability; Attacks 12 monsters; 1 second stun | ||
Level 19: MP -24; 116% Damage; 92% Probability; Attacks 12 monsters; 1 second stun | ||
Level 20: MP -24; 120% Damage; 95% Probability; Attacks 12 monsters; 1 second stun | ||
Remarks:
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(hidden) Full Swing - Double Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |
(hidden) Full Swing - Triple Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |