Stage 1
- The objective of this party quest is to collect at least 30 tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate, which will be explained in greater detail below.
- Each room of the maze consists of 3 portals (with the exception of Room 16), and the formula as depicted in the screenshot above is fairly crucial. For example, if you're in Room 6: going to the left portal brings you to Room 10, going to the middle portal leads you to Room 13, while going to the right portal brings you to Room 3.
- The table below lists the monsters in each room and where each portal in that respective room leads you to.
- When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a certain amount of tickets, but of particular importance are rooms 6 and 7 as the Tauromacis has a chance of dropping 50 passes each, which is more than enough to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ.
- Use the table above to find your way to Room 6. After defeating the Tauromacis in Room 6, go to the right portal to reach Room 3, then go to the left portal to reach Room 7.
- After completing Room 7, go to the right portal to reach Room 4, then go to the left portal to reach Room 8, then go to the right portal to reach Room 5, then go to the left portal to reach Room 9, and finally, go to the middle portal to reach Room 16.
- It is absolutely vital for party members to follow the party leaders' instructions so that all of you will not be lost. Once you reach Room 16 with the tickets, talk to the NPC Pietri. On exiting this PQ, you will be given experience points (based on the number of tickets you've obtained) and prizes.
Room
|
Monsters
|
Left Portal
|
Middle Portal
|
Right Portal
|
1
|
Coolie Zombie, Miner Zombie |
5
|
8
|
13
|
2
|
Stone Golem, Dark Stone Golem |
6
|
9
|
14
|
3
|
Master Chronos, Dark Jr. Yeti |
7
|
10
|
15
|
4
|
Master Chronos, Dark Jr. Yeti |
8
|
11
|
1
|
5
|
Zeta Gray, Ultra Gray |
9
|
12
|
2
|
6
|
Flyeye, Tauromacis |
10
|
13
|
3
|
7
|
Flyeye, Tauromacis |
11
|
14
|
4
|
8
|
Zeta Gray, Ultra Gray |
12
|
15
|
5
|
9
|
Master Chronos, Dark Jr. Yeti |
13
|
16
|
6
|
10
|
Stone Golem, Dark Stone Golem |
14
|
2
|
7
|
11
|
Coolie Zombie, Miner Zombie |
15
|
3
|
8
|
12
|
None |
1
|
4
|
9
|
13
|
None |
2
|
5
|
10
|
14
|
None |
3
|
6
|
11
|
15
|
None |
4
|
7
|
12
|
16
|
None |
9
|
Posted by TheKhord:
Essentially, it shows the fastest routes to 6 or 7 from any room, as well as the fastest exit from any room.
Also, notice how the 'Seven' and 'Exit' columns are the 'Six' column shifted down 1, then 2.